![]() The reason for favouring projectiles in fiction is Rule of Cool - while subjecting stuff to melting or explosive evaporation is cool, broken pieces of the same stuff flying away with a boom may be even better than the mediocre zap of a laser. ![]() They will often also be the first type of weapon to go wrong the more complex parts a weapon has the more likely it is to break. If there are energy weapons in the universe, they either are experimental and wracked with issues like overheating and unwanted by-products, or they're horribly disadvantaged with few available shots before a recharge or a new power pack is required. Battle armor may have some gizmos on it, the guns may have higher muzzle velocities and an ammo count greater than the population of several rural communities, war vehicles may be able to do some fancy new tricks, but combat is the same at heart, bullets and shells still rule the battlefield. Despite all this technology, however, combat isn't all that different. There are massive computer networks, sentient robots, and ships that can zip across space with the same amount of effort it takes you to go to the store down the street. The story is set in some high-tech and/or futuristic society. ![]()
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